IN MEDIA RES
A CAMPAIGN FOR NOBILIS: A GAME OF GREATER POWERS




Now the hungry lion roars
And the wolf behowls the moon
Whilst the heavy plowman snores
All with weary task foredone
Now the wasted brands do glow
Whilst the screech-owl, screeching loud
Puts the wretch that lies in woe
In remembrance of shroud.
Now it is that time of night
That the graves, all gaping wide
Every one lets forth his sprite
In the church-way paths to glide
And we fairies, that do run
By the triple Hecate's team
From the presence of the sun
Following darkness like a dream,
Now are frolic.

    -William Shakespeare

THE LADY NOX, POWER OF NIGHT AND DREAMS, ELENA HERNANDEZ

Revised 8/17/02

Player Name Jennifer Winters (e-mail)

ATTRIBUTE LEVELMIRACLE POINTS
Aspect1: Metahuman5
Domain (Night)3: Marchessa5 (with Dreams)
Domain (Dreams)2: Viscountess5 (with Night)
Realm2: Realm's Heart5
Spirit2: Incandescent Flame5



Gifts and Virtues Durant (1 CP)
Immutable (1 CP)
Shadowshifting (1 CP)


Limits/Restrictions Restriction: Cannot work Dream-related Domain miracles during daylight hours. (1 MP)

Affiliation: The Code of Efficiency:

    The Simplest Solution is Best
    Act in Honor
    Imperator and Familia Come First


Shadowshifting (Shapeshifting)
The Noble can transform her physical body into a body composed of shadows. When her body is thus transformed, she can do all the things shadows can do. She can blend into other shadows and become unnoticeable, she can change her shape and size, she can slip through small cracks and keyholes, and she can travel easily across rough terrain.

The drawback is that whilst the Noble is shadow, she cannot behave otherwhiles than shadows normally do without risking attention being drawn to herself, and if she is extremely unlucky, causing dementia animus in the human being who might have just watched a shadow move across a sunlit field--with nothing to cast it.




Bonds
StrengthSubject
6 Her Anchors
4Sartael
4 Her parents and brother
2 Her other sister
4 Her "servants", spirits of Night and Dreams which ofttimes take the forms of various nightly animals. Among them are her bats, Selene (female, white with black crescent moon mark on each wing) and Luna (female, black with white full moon mark on each wing), her cats, Sekhmet (female, white longhair) and Bast (female, black shorthair), her owls, Pallas (female, dark grey/black horned owl) and Athena (female, white snowy owl), and her rats, Morpheus (male, black with white "stars" all over) and Thanatos (male, white with one big black "star" on his head)






I have been one acquainted with the night

I have walked out in rain and back in rain

I have outwalked the furthest city light

I have looked down the saddest city lane

I have passed by the watchman on his beat

And dropped my eyes, unwilling to explain

I have stood still and stopped the sound of feet

When far away an interrupted cry

Came over houses from another street

But not to call me back or say goodbye

And further still, at an unearthly height

One luminary clock against the sky

Proclaimed the time was neither wrong nor right

I have been one acquainted with the night.

    -Robert Frost


THE LADY NOX, POWER OF NIGHT AND DREAMS
ELENA HERNANDEZ



Born in El Paso, TX, in 1980, to a father who is second-generation Spanish and a Mexican mother, Elena has always taken pride in her roots, especially in her devout Catholic faith. The second of four children, she grew up in a family that, while not perfect, has been close and loving. She has been taught, although she may not as yet fully realize it, that she faces certain disadvantages in life. Therefore she has always pushed herself to do more and be better than anyone she knows. Her experiences with the military have enabled her to stand on her own two feet and make independent decisions. It has also given her an interest in physical activities and sports, especially as a means to manage stress.

Elena is fiercely loyal to those she loves and the causes she believes in. However, she is a secretive soul. Her shyness has to a certain extent been covered by a brash exterior that makes her appear confident and sometimes even arrogant. Outside of her family she has few friends. She's a loner, but secretly, she craves friends. She rubs people the wrong way, and gets on their bad sides. However, the people who manage to penetrate her defenses quickly learn how kind and caring she can be. They know they can trust her to death and beyond. At the most essential level, Elena is just a shy, little, lonely soul, just pretending to be bad, because she's afraid of being hurt.

She is still young, and in many ways, still idealistic. Yet her training and experiences in the military have given her a conflicting sense of realpolitik. Now she's been given the powers of a demigod, and she has to figure out to use them, or whether to use them, or when/where/why/how to use them. She's terrified that her family will be made pawns, and determined to protect them. And the revelations that have come to her with her enNoblement are challenging everything she holds most sacred. Her challenge has begun.

Realm's Hearts have a symbol representing them in the heart of the Chancel. For Elena, this symbol is a sculpture of a silvery twelve-pointed star hovering above an upturned crescent moon. This same symbol in black appears on her forehead when unGuised.

Estate

Text to follow

Weaknesses

Handicaps to follow

Design:

The yellow acacia, meaning concealment, with yellow closed petals representing jealousy, treachery, and inconstancy, and whorled leaves representing discovery and the element of water, is crossed at the base of its stem with an almost petal-less flower, representing dreams, with white, closed petals, representing magic, hope, and beauty, and alternating leaves, representing creation and the element of fire. The background is solid black, with a thin white ring around it, representing the enshrouding cloak of darkness that is night.



Mortal Q&A: Questions To the Future Power of Night and Dreams





Associated Non-Player Characters

Sam Crawford:

A slimy, sleazy guy who always picked on her from the day they met. In high school, he started hitting on her and tried to force himself on her. After her enNoblement, Elena tracked him down and forced him to be her Anchor. He serves her unwillingly and grudgingly.

Valerie or Marie Hernandez: With some trepidation and fear, Elena has asked one of her beloved younger sisters to be an Anchor for her. No one but her and her sisters knows which one it is, though.

Jim Thompson:

Her kendo instructor and friend who now serves as her agent in the Chancel.

Appearance and Personal Statistics

Age: 22
Birthdate: June 22, 1980

Gender: Female
Orientation: Heterosexual

Birthplace: El Paso, TX
Race/Ethnicity: Latina

Physical Appearance:
Height: 5' 5-8"
Weight: 120-130 lbs
Hair Color: black
Eye Color: black

Faith: Catholic

Intelligence:
Interests: Dancing, Languages, Martial Arts (Kendo)
Strengths: Speaks English, Spanish natively, Chinese (Mandarin) and Arabic fluently.
Weaknesses: Pushes herself and others, Likes pretty-boy toys

Education: B.A
Career Path: U.S. Army, Language Specialist
Current Job:

Family: Father (Diego, 55) is a professor of Spanish at a University. Mother (Rosa, 52) is a homemaker, but teaches and plays violin with an amateur string quartet. Older brother (Juan, 25) is a sysadmin who lives in San Antonio. Twin sisters (Valerie and Marie, 18) are seniors in high school.







Night, sable goddess!

    -Edward Young


BIOGRAPHY

Still to come.




Night hath a thousand eyes

    -John Lyly


VISION CARDS

Vision Card 1:

Horizontal lines of sunlight making a window-shaped golden patch on a light blue painted, bare wall---early morning sun coming through the blinds.

    The dawning of consciousness comes upon us all as a gradual process. The first time I realized I was human was when I was 5. I remember being in bed sick with a fever, and my dad sitting there patiently by my side every time I woke up.

Vision Card 2:

A human skull, jawless and clean, shining as though polished, sits in a field of lilies.

    "One thing I've learned through the years is that we can never find the strengths that allow us to grow until we acknowledge our weaknesses. We must let a part of ourselves die in order to be reborn."

Vision Card 3:

A leather-bound book lies open so that two pages are viewable. The left shows an illumination of a golden harp in a shaft of sunlight, the right, a broken violin surrounded by darkness.

    "All my life I've been torn between light and darkness; between idealism and realpolitik. The compromise I've made is the following: The ends justify the means, but the ends must be the highest ideals imaginable."
Vision Card 4:

A six-armed woman with blue skin dances in a graveyard beneath a crescent moon. In each hand she holds a different weapon. Behind her a city is in flames; in front of her a nude man lies chained to a stone altar. His expression is one of ecstasy.

    "Ah, revenge! The substance of my most shameful and glorious dreams. Revenge on those who hurt me, but especially revenge on those who have harmed those I love. To enslave them and make them serve my will, now, that is Power."

Vision Card 5:

A man made entirely of fire swings, with both hands, a great burning hammer down upon an anvil of emerald.

    "Aiya! Will I ever forget the moment of my forging? Like some great blade of yore; like some unique weapon I was forged in the fires whose burning still sears my soul. Oh, the pain of it!"

Vision Card 6:

A woman clad in sumptuous silks spins wildly in a dance. Her long black hair and her silken ribbons spiral around her.

    "Life! Life and the joy of it! The innocence of it! How I miss it!"

Vision Card 7:

A slender stone tower stands vigil in a clear cold winter evening, a figure in profile standing at a balcony surveying the night. Over the tower hangs a half moon, twisted into the shape of a sinuous white teardrop.

    "There is something so intoxicating about nighttime-the velvety blackness of the night sky, the sense of solitude. Nighttime is a time of power-when you alone can rule all creation. Nighttime is a time of seduction-the playground of fantasies and dreams. Nighttime is a time of risk-dangers lurk around every turn. And now, I am one of them."